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VSPT

VSPT 0.2.4

The sea takes its colour from the game’s climate tint, bluer and clearer offshore, with a new Sea blue setting for how blue it is. Oil lamps are much brighter, in their own amber, and a held oil lamp matches a placed one. Glowworms are four times as bright (with VS Path Tracing: materials 0.2.4).

New setting, Dark caves at the view distance (off by default): big caves that run past the loaded world stay dark instead of being lit by the sky beyond it.

Mod compatibility: Combat Overhaul’s bows, slings and weapons are traced as it animates them, and vanilla bows and slings show their drawn stages. Spyglass zoom, Combat Overhaul’s aim and .debug fov work. Weapons and tools are no longer invisible when the item atlas is bigger than the block atlas; with FrameForge TSR, VS Path Tracing offers to turn its Auto Atlas off. Held Conquest lamps give light in proportion to their size.

Fixes: no garbled textures when you leave a world and join another. 112 MB less video memory for everyone (the crack texture is its own small texture). The debug chart (Alt+F3) shows video memory against its budget, the view distance asked against yours, and the atlas pages.

Bugs: https://github.com/unfocused-mods/vspt-issues